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- #!/usr/bin/env python3
- """
- GuessWhoAmI Game - FastAPI backend main file
- Provides RESTful API for frontend
- """
- import uuid
- import logging
- from typing import Dict
- from fastapi import FastAPI, HTTPException, status
- from fastapi.middleware.cors import CORSMiddleware
- from game_logic import GameSession
- from agents import HistoricalFigureAgent
- from config import get_config
- from models import (
- ChatRequest, GuessRequest, StartRequest,
- HintRequest, EndRequest, GameResponse,
- )
- # Initialize config
- config = get_config()
- # Configure logging
- import os as _os
- _LOG_PATH = _os.path.normpath(_os.path.join(_os.path.dirname(_os.path.abspath(__file__)), "..", "logs", "backend.log"))
- _os.makedirs(_os.path.dirname(_LOG_PATH), exist_ok=True)
- _log_formatter = logging.Formatter(
- fmt="%(asctime)s [%(levelname)s] %(name)s - %(message)s",
- datefmt="%Y-%m-%d %H:%M:%S",
- )
- # File handler — Python owns the fd, so truncation is safe
- _file_handler = logging.FileHandler(_LOG_PATH, mode="a", encoding="utf-8")
- _file_handler.setFormatter(_log_formatter)
- # Use addHandler directly instead of basicConfig (basicConfig is a no-op if root logger
- # already has handlers, e.g. when uvicorn pre-configures logging before our code runs)
- _root_logger = logging.getLogger()
- _root_logger.setLevel(logging.INFO)
- _root_logger.addHandler(_file_handler)
- logger = logging.getLogger("game.main")
- def _clear_log_file() -> None:
- """Clear the log file by truncating it and reopening our own FileHandler."""
- # Only operate on our own _file_handler, leave uvicorn/other handlers untouched
- _file_handler.acquire()
- try:
- if _file_handler.stream is not None:
- _file_handler.stream.close()
- _file_handler.stream = None
- finally:
- _file_handler.release()
- # Truncate the file
- with open(_LOG_PATH, "w", encoding="utf-8") as f:
- pass
- # Reopen our handler in append mode
- _file_handler.acquire()
- try:
- _file_handler.stream = open(_LOG_PATH, "a", encoding="utf-8")
- finally:
- _file_handler.release()
- # Create FastAPI app
- app = FastAPI(
- title="猜猜我是谁游戏API",
- description="基于hello_agents框架的GuessWhoAmI游戏后端API",
- version="1.0.0"
- )
- # Configure CORS
- app.add_middleware(
- CORSMiddleware,
- allow_origins=["*"],
- allow_credentials=True,
- allow_methods=["*"],
- allow_headers=["*"],
- )
- # Global session storage: session_id -> (GameSession, HistoricalFigureAgent)
- active_sessions: Dict[str, tuple] = {}
- # Helper functions
- def get_session_pair(session_id: str):
- """Get game session and agent, raise exception if not found"""
- if session_id not in active_sessions:
- raise HTTPException(
- status_code=status.HTTP_404_NOT_FOUND,
- detail="会话不存在或已过期"
- )
- return active_sessions[session_id]
- def create_response(success: bool, message: str, data: dict = None, error: str = None) -> GameResponse:
- """Create standardized response"""
- return GameResponse(
- success=success,
- message=message,
- data=data,
- error=error
- )
- # API endpoints
- @app.get("/")
- async def root():
- """Root endpoint"""
- return {
- "message": "猜猜我是谁游戏API",
- "version": "1.0.0",
- "docs": "/docs"
- }
- @app.post("/api/game/start", response_model=GameResponse)
- async def start_game(request: StartRequest):
- """Start a new game"""
- try:
- # Clear log file via FileHandler to avoid NUL bytes
- _clear_log_file()
- logger.info("[START] Log file cleared")
- session_id = str(uuid.uuid4())
- # GameSession auto-initializes and picks a random figure
- game_session = GameSession()
- # Create Agent with the game session
- agent = HistoricalFigureAgent(game_session)
- # Store session and agent together
- active_sessions[session_id] = (game_session, agent)
- figure_name = game_session.current_figure.get("name", "未知")
- logger.info(f"[START] session_id={session_id} | figure={figure_name} | max_questions={game_session.max_questions} | max_hints={game_session.max_hints}")
- welcome_message = (
- f"游戏开始!我是一个知名人物,请通过提问来猜测我是谁。\n"
- f"你最多可以提问 {game_session.max_questions} 次,使用 {game_session.max_hints} 次提示。\n"
- f"开始吧!"
- )
- return create_response(
- success=True,
- message="游戏开始成功",
- data={
- "session_id": session_id,
- "welcome_message": welcome_message,
- "max_questions": game_session.max_questions,
- "max_hints": game_session.max_hints
- }
- )
- except Exception as e:
- logger.error(f"[START] 游戏启动失败: {e}", exc_info=True)
- return create_response(
- success=False,
- message="游戏启动失败",
- error=str(e)
- )
- @app.post("/api/game/chat", response_model=GameResponse)
- async def chat_with_agent(request: ChatRequest):
- """Chat with Agent"""
- try:
- game_session, agent = get_session_pair(request.session_id)
- # Check game state
- if game_session.is_game_over:
- logger.warning(f"[CHAT] session_id={request.session_id} | 游戏已结束,拒绝消息")
- return create_response(
- success=False,
- message="游戏已结束",
- error="请开始新游戏"
- )
- logger.info(f"[CHAT] session_id={request.session_id} | questions_asked={game_session.questions_asked} | user={request.message!r}")
- # Process message via agent
- response_message = agent.chat(request.message)
- logger.info(f"[CHAT] session_id={request.session_id} | remaining={game_session.max_questions - game_session.questions_asked} | agent={response_message!r}")
- return create_response(
- success=True,
- message="消息处理成功",
- data={
- "response": response_message,
- "remaining_questions": game_session.max_questions - game_session.questions_asked,
- "used_hints": game_session.hints_used,
- "is_game_over": game_session.is_game_over
- }
- )
- except HTTPException:
- raise
- except Exception as e:
- logger.error(f"[CHAT] session_id={request.session_id} | 消息处理失败: {e}", exc_info=True)
- return create_response(
- success=False,
- message="消息处理失败",
- error=str(e)
- )
- @app.post("/api/game/guess", response_model=GameResponse)
- async def guess_figure(request: GuessRequest):
- """Guess the historical figure"""
- try:
- game_session, agent = get_session_pair(request.session_id)
- # Check game state
- if game_session.is_game_over:
- logger.warning(f"[GUESS] session_id={request.session_id} | 游戏已结束,拒绝猜测")
- return create_response(
- success=False,
- message="游戏已结束",
- error="请开始新游戏"
- )
- actual_name = game_session.current_figure.get("name", "未知")
- logger.info(f"[GUESS] session_id={request.session_id} | guess={request.guess!r} | actual={actual_name!r}")
- # Make guess (agent handles semantic matching via its LLM)
- result = agent.make_guess(request.guess)
- if result["correct"]:
- logger.info(f"[GUESS] session_id={request.session_id} | 猜测正确!figure={actual_name}")
- else:
- logger.info(f"[GUESS] session_id={request.session_id} | 猜测错误 | is_game_over={game_session.is_game_over}")
- return create_response(
- success=True,
- message="猜测完成",
- data={
- "is_correct": result["correct"],
- "message": result["message"],
- "remaining_questions": game_session.max_questions - game_session.questions_asked,
- "is_game_over": game_session.is_game_over,
- "figure_info": result.get("figure_info"),
- "portrait_images": result.get("portrait_images", []),
- }
- )
- except HTTPException:
- raise
- except Exception as e:
- logger.error(f"[GUESS] session_id={request.session_id} | 猜测失败: {e}", exc_info=True)
- return create_response(
- success=False,
- message="猜测失败",
- error=str(e)
- )
- @app.post("/api/game/hint", response_model=GameResponse)
- async def get_hint(request: HintRequest):
- """Get a hint"""
- try:
- game_session, agent = get_session_pair(request.session_id)
- # Check game state
- if game_session.is_game_over:
- logger.warning(f"[HINT] session_id={request.session_id} | 游戏已结束,拒绝提示")
- return create_response(
- success=False,
- message="游戏已结束",
- error="请开始新游戏"
- )
- # Get hint
- hint_info = game_session.get_hint()
- if hint_info.get("available"):
- logger.info(f"[HINT] session_id={request.session_id} | level={hint_info.get('hint_level')} | hint={hint_info.get('hint')!r} | remaining={hint_info.get('remaining_hints')}")
- else:
- logger.info(f"[HINT] session_id={request.session_id} | 提示次数已用完")
- return create_response(
- success=True,
- message="提示获取成功",
- data=hint_info
- )
- except HTTPException:
- raise
- except Exception as e:
- logger.error(f"[HINT] session_id={request.session_id} | 获取提示失败: {e}", exc_info=True)
- return create_response(
- success=False,
- message="获取提示失败",
- error=str(e)
- )
- @app.post("/api/game/end", response_model=GameResponse)
- async def end_game(request: EndRequest):
- """End the game"""
- try:
- game_session, agent = get_session_pair(request.session_id)
- status_info = game_session.get_game_status()
- figure_name = game_session.current_figure.get("name", "未知")
- status_info["figure_name"] = figure_name
- logger.info(f"[END] session_id={request.session_id} | figure={figure_name} | is_correct={game_session.is_correct} | questions_asked={game_session.questions_asked} | hints_used={game_session.hints_used}")
- # Remove from active sessions
- del active_sessions[request.session_id]
- return create_response(
- success=True,
- message="游戏结束",
- data=status_info
- )
- except HTTPException:
- raise
- except Exception as e:
- logger.error(f"[END] session_id={request.session_id} | 结束游戏失败: {e}", exc_info=True)
- return create_response(
- success=False,
- message="结束游戏失败",
- error=str(e)
- )
- @app.get("/api/game/status/{session_id}", response_model=GameResponse)
- async def get_game_status(session_id: str):
- """Get game status"""
- try:
- game_session, agent = get_session_pair(session_id)
- return create_response(
- success=True,
- message="状态获取成功",
- data=game_session.get_game_status()
- )
- except HTTPException:
- raise
- except Exception as e:
- return create_response(
- success=False,
- message="状态获取失败",
- error=str(e)
- )
- if __name__ == "__main__":
- import uvicorn
- uvicorn.run(app, host="0.0.0.0", port=8000)
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