| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- """对话日志系统"""
- import logging
- import os
- from datetime import datetime
- from pathlib import Path
- # 创建logs目录
- LOGS_DIR = Path(__file__).parent / "logs"
- LOGS_DIR.mkdir(exist_ok=True)
- # 创建日志文件名 (按日期)
- today = datetime.now().strftime("%Y-%m-%d")
- LOG_FILE = LOGS_DIR / f"dialogue_{today}.log"
- # 配置日志格式
- LOG_FORMAT = "%(asctime)s - %(message)s"
- DATE_FORMAT = "%H:%M:%S"
- # 创建logger
- dialogue_logger = logging.getLogger("dialogue")
- dialogue_logger.setLevel(logging.INFO)
- # 移除已有的handlers (避免重复)
- dialogue_logger.handlers.clear()
- # 创建文件handler
- file_handler = logging.FileHandler(LOG_FILE, encoding="utf-8")
- file_handler.setLevel(logging.INFO)
- file_handler.setFormatter(logging.Formatter(LOG_FORMAT, DATE_FORMAT))
- # 创建控制台handler
- console_handler = logging.StreamHandler()
- console_handler.setLevel(logging.INFO)
- console_handler.setFormatter(logging.Formatter(LOG_FORMAT, DATE_FORMAT))
- # 添加handlers
- dialogue_logger.addHandler(file_handler)
- dialogue_logger.addHandler(console_handler)
- # 防止日志传播到root logger
- dialogue_logger.propagate = False
- def log_dialogue_start(npc_name: str, player_message: str):
- """记录对话开始"""
- dialogue_logger.info("=" * 60)
- dialogue_logger.info(f"💬 对话开始: {npc_name} <-> 玩家")
- dialogue_logger.info("=" * 60)
- dialogue_logger.info(f"📝 玩家消息: {player_message}")
- def log_affinity(npc_name: str, affinity: float, level: str):
- """记录当前好感度"""
- dialogue_logger.info(f"💖 当前好感度: {affinity:.1f}/100 ({level})")
- def log_memory_retrieval(npc_name: str, count: int, memories: list = None):
- """记录记忆检索"""
- dialogue_logger.info(f"🧠 检索到{count}条相关记忆")
- if memories:
- dialogue_logger.info(" 📚 相关记忆:")
- for i, mem in enumerate(memories[:3], 1):
- content = mem.content[:50] + "..." if len(mem.content) > 50 else mem.content
- dialogue_logger.info(f" {i}. {content}")
- def log_generating_response():
- """记录正在生成回复"""
- dialogue_logger.info("🤖 正在生成回复...")
- def log_npc_response(npc_name: str, response: str):
- """记录NPC回复"""
- dialogue_logger.info(f"💬 {npc_name}回复: {response}")
- def log_analyzing_affinity():
- """记录正在分析好感度"""
- dialogue_logger.info("📊 正在分析好感度变化...")
- def log_affinity_change(affinity_result: dict):
- """记录好感度变化"""
- if affinity_result.get("changed"):
- change_symbol = "📈" if affinity_result["change_amount"] > 0 else "📉"
- dialogue_logger.info(
- f"{change_symbol} 好感度变化: {affinity_result['old_affinity']:.1f} -> "
- f"{affinity_result['new_affinity']:.1f} ({affinity_result['change_amount']:+.1f})"
- )
- dialogue_logger.info(f" 原因: {affinity_result['reason']}")
- dialogue_logger.info(f" 情感: {affinity_result['sentiment']}")
-
- if affinity_result['old_level'] != affinity_result['new_level']:
- dialogue_logger.info(
- f" 🎉 关系等级变化: {affinity_result['old_level']} -> {affinity_result['new_level']}"
- )
- else:
- dialogue_logger.info(f" ➡️ 好感度未变化 (当前: {affinity_result.get('affinity', 50.0):.1f})")
- dialogue_logger.info(f" 原因: {affinity_result.get('reason', '无')}")
- def log_memory_saved(npc_name: str):
- """记录记忆保存"""
- dialogue_logger.info(f" 💾 对话已保存到{npc_name}的记忆中")
- def log_dialogue_end():
- """记录对话结束"""
- dialogue_logger.info("=" * 60)
- dialogue_logger.info("✅ 对话完成\n")
- def log_info(message: str):
- """记录普通信息"""
- dialogue_logger.info(message)
- def log_error(message: str):
- """记录错误信息"""
- dialogue_logger.error(message)
- # 启动时记录日志文件位置
- print(f"\n📝 对话日志文件: {LOG_FILE}")
- print(f"📂 日志目录: {LOGS_DIR}\n")
|