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feat(tui): redesign free-limit upsell dialog with animated GO logo

- Replace generic dialog content with custom panel layout
- Add animated GO block logo reusing the existing opencode logo
  shimmer/click-burst system via a new shape prop on Logo
- Add idle shimmer mode: continuous tight white specular highlight
  traveling across lit letter pixels only (shadow cells excluded)
- Add BgPulse component: radial primary-tinted rings emanating from
  the GO center, phase-synced with the logo shimmer so rings emit
  exactly when the shine reaches the center of GO
- Pixel-accurate centering via refs on the logo box
- Buttons reordered: 'don't show again' bottom-left, 'subscribe'
  bottom-right and default-selected
Kit Langton 4 месяцев назад
Родитель
Сommit
84fa5f0645

+ 93 - 0
packages/opencode/src/cli/cmd/tui/component/bg-pulse.tsx

@@ -0,0 +1,93 @@
+import { BoxRenderable, RGBA } from "@opentui/core"
+import { createMemo, createSignal, For, onCleanup, onMount } from "solid-js"
+import { tint, useTheme } from "@tui/context/theme"
+
+const PERIOD = 4600
+const RINGS = 3
+const WIDTH = 4.2
+const TAIL = 10.5
+const AMP = 0.4
+const TAIL_AMP = 0.14
+const BREATH_AMP = 0.06
+const BREATH_SPEED = 0.0008
+// Offset so bg ring emits from GO center at the moment the logo shine arrives there.
+// Logo shine travels ~0.29 of its period to cross from origin to GO center.
+const PHASE_OFFSET = 0.29
+
+export function BgPulse(props: { centerX?: number; centerY?: number }) {
+  const { theme } = useTheme()
+  const [now, setNow] = createSignal(performance.now())
+  const [size, setSize] = createSignal<{ width: number; height: number }>({ width: 0, height: 0 })
+  let box: BoxRenderable | undefined
+
+  const timer = setInterval(() => setNow(performance.now()), 50)
+  onCleanup(() => clearInterval(timer))
+
+  const sync = () => {
+    if (!box) return
+    setSize({ width: box.width, height: box.height })
+  }
+
+  onMount(() => {
+    sync()
+    box?.on("resize", sync)
+  })
+
+  onCleanup(() => {
+    box?.off("resize", sync)
+  })
+
+  const grid = createMemo(() => {
+    const t = now()
+    const w = size().width
+    const h = size().height
+    if (w === 0 || h === 0) return [] as RGBA[][]
+    const cxv = props.centerX ?? w / 2
+    const cyv = props.centerY ?? h / 2
+    const reach = Math.hypot(Math.max(cxv, w - cxv), Math.max(cyv, h - cyv) * 2) + TAIL
+    const rows = [] as RGBA[][]
+    for (let y = 0; y < h; y++) {
+      const row = [] as RGBA[]
+      for (let x = 0; x < w; x++) {
+        const dx = x + 0.5 - cxv
+        const dy = (y + 0.5 - cyv) * 2
+        const dist = Math.hypot(dx, dy)
+        let level = 0
+        for (let i = 0; i < RINGS; i++) {
+          const offset = i / RINGS
+          const phase = (t / PERIOD + offset - PHASE_OFFSET + 1) % 1
+          const envelope = Math.sin(phase * Math.PI)
+          const eased = envelope * envelope * (3 - 2 * envelope)
+          const head = phase * reach
+          const delta = dist - head
+          const crest = Math.abs(delta) < WIDTH ? 0.5 + 0.5 * Math.cos((delta / WIDTH) * Math.PI) : 0
+          const tail = delta < 0 && delta > -TAIL ? (1 + delta / TAIL) ** 2.3 : 0
+          level += (crest * AMP + tail * TAIL_AMP) * eased
+        }
+        const breath = (0.5 + 0.5 * Math.sin(t * BREATH_SPEED)) * BREATH_AMP
+        const strength = Math.min(1, level / RINGS + breath)
+        row.push(tint(theme.backgroundPanel, theme.primary, strength * 0.7))
+      }
+      rows.push(row)
+    }
+    return rows
+  })
+
+  return (
+    <box ref={(item: BoxRenderable) => (box = item)} width="100%" height="100%">
+      <For each={grid()}>
+        {(row) => (
+          <box flexDirection="row">
+            <For each={row}>
+              {(color) => (
+                <text bg={color} fg={color} selectable={false}>
+                  {" "}
+                </text>
+              )}
+            </For>
+          </box>
+        )}
+      </For>
+    </box>
+  )
+}

+ 83 - 45
packages/opencode/src/cli/cmd/tui/component/dialog-go-upsell.tsx

@@ -1,12 +1,16 @@
-import { RGBA, TextAttributes } from "@opentui/core"
+import { BoxRenderable, RGBA, TextAttributes } from "@opentui/core"
 import { useKeyboard } from "@opentui/solid"
 import open from "open"
-import { createSignal } from "solid-js"
+import { createSignal, onCleanup, onMount } from "solid-js"
 import { selectedForeground, useTheme } from "@tui/context/theme"
 import { useDialog, type DialogContext } from "@tui/ui/dialog"
 import { Link } from "@tui/ui/link"
+import { GoLogo } from "./logo"
+import { BgPulse } from "./bg-pulse"
 
 const GO_URL = "https://opencode.ai/go"
+const PAD_X = 3
+const PAD_TOP_OUTER = 1
 
 export type DialogGoUpsellProps = {
   onClose?: (dontShowAgain?: boolean) => void
@@ -27,62 +31,96 @@ export function DialogGoUpsell(props: DialogGoUpsellProps) {
   const dialog = useDialog()
   const { theme } = useTheme()
   const fg = selectedForeground(theme)
-  const [selected, setSelected] = createSignal(0)
+  const [selected, setSelected] = createSignal<"dismiss" | "subscribe">("subscribe")
+  const [center, setCenter] = createSignal<{ x: number; y: number } | undefined>()
+  let content: BoxRenderable | undefined
+  let logoBox: BoxRenderable | undefined
+
+  const sync = () => {
+    if (!content || !logoBox) return
+    setCenter({
+      x: logoBox.x - content.x + logoBox.width / 2,
+      y: logoBox.y - content.y + logoBox.height / 2,
+    })
+  }
+
+  onMount(() => {
+    sync()
+    content?.on("resize", sync)
+    logoBox?.on("resize", sync)
+  })
+
+  onCleanup(() => {
+    content?.off("resize", sync)
+    logoBox?.off("resize", sync)
+  })
 
   useKeyboard((evt) => {
     if (evt.name === "left" || evt.name === "right" || evt.name === "tab") {
-      setSelected((s) => (s === 0 ? 1 : 0))
+      setSelected((s) => (s === "subscribe" ? "dismiss" : "subscribe"))
       return
     }
-    if (evt.name !== "return") return
-    if (selected() === 0) subscribe(props, dialog)
-    else dismiss(props, dialog)
+    if (evt.name === "return") {
+      if (selected() === "subscribe") subscribe(props, dialog)
+      else dismiss(props, dialog)
+    }
   })
 
   return (
-    <box paddingLeft={2} paddingRight={2} gap={1}>
-      <box flexDirection="row" justifyContent="space-between">
-        <text attributes={TextAttributes.BOLD} fg={theme.text}>
-          Free limit reached
-        </text>
-        <text fg={theme.textMuted} onMouseUp={() => dialog.clear()}>
-          esc
-        </text>
+    <box ref={(item: BoxRenderable) => (content = item)}>
+      <box position="absolute" top={-PAD_TOP_OUTER} left={0} right={0} bottom={0} zIndex={0}>
+        <BgPulse centerX={center()?.x} centerY={(center()?.y ?? 0) + PAD_TOP_OUTER} />
       </box>
-      <box gap={1} paddingBottom={1}>
-        <text fg={theme.textMuted}>
-          Subscribe to OpenCode Go to keep going with reliable access to the best open-source models, starting at
-          $5/month.
-        </text>
-        <box flexDirection="row" gap={1}>
-          <Link href={GO_URL} fg={theme.primary} />
+      <box paddingLeft={PAD_X} paddingRight={PAD_X} paddingBottom={1} gap={1}>
+        <box flexDirection="row" justifyContent="space-between">
+          <text attributes={TextAttributes.BOLD} fg={theme.text}>
+            Free limit reached
+          </text>
+          <text fg={theme.textMuted} onMouseUp={() => dialog.clear()}>
+            esc
+          </text>
         </box>
-      </box>
-      <box flexDirection="row" justifyContent="flex-end" gap={1} paddingBottom={1}>
-        <box
-          paddingLeft={3}
-          paddingRight={3}
-          backgroundColor={selected() === 0 ? theme.primary : RGBA.fromInts(0, 0, 0, 0)}
-          onMouseOver={() => setSelected(0)}
-          onMouseUp={() => subscribe(props, dialog)}
-        >
-          <text fg={selected() === 0 ? fg : theme.text} attributes={selected() === 0 ? TextAttributes.BOLD : undefined}>
-            subscribe
+        <box>
+          <text fg={theme.textMuted}>
+            Subscribe to OpenCode Go to keep going with reliable access to the best open-source models, starting at
+            $5/month.
           </text>
         </box>
-        <box
-          paddingLeft={3}
-          paddingRight={3}
-          backgroundColor={selected() === 1 ? theme.primary : RGBA.fromInts(0, 0, 0, 0)}
-          onMouseOver={() => setSelected(1)}
-          onMouseUp={() => dismiss(props, dialog)}
-        >
-          <text
-            fg={selected() === 1 ? fg : theme.textMuted}
-            attributes={selected() === 1 ? TextAttributes.BOLD : undefined}
+        <box alignItems="center" gap={1} paddingBottom={1}>
+          <box ref={(item: BoxRenderable) => (logoBox = item)}>
+            <GoLogo />
+          </box>
+          <Link href={GO_URL} fg={theme.primary} />
+        </box>
+        <box flexDirection="row" justifyContent="space-between">
+          <box
+            paddingLeft={2}
+            paddingRight={2}
+            backgroundColor={selected() === "dismiss" ? theme.primary : RGBA.fromInts(0, 0, 0, 0)}
+            onMouseOver={() => setSelected("dismiss")}
+            onMouseUp={() => dismiss(props, dialog)}
           >
-            don't show again
-          </text>
+            <text
+              fg={selected() === "dismiss" ? fg : theme.textMuted}
+              attributes={selected() === "dismiss" ? TextAttributes.BOLD : undefined}
+            >
+              don't show again
+            </text>
+          </box>
+          <box
+            paddingLeft={2}
+            paddingRight={2}
+            backgroundColor={selected() === "subscribe" ? theme.primary : RGBA.fromInts(0, 0, 0, 0)}
+            onMouseOver={() => setSelected("subscribe")}
+            onMouseUp={() => subscribe(props, dialog)}
+          >
+            <text
+              fg={selected() === "subscribe" ? fg : theme.text}
+              attributes={selected() === "subscribe" ? TextAttributes.BOLD : undefined}
+            >
+              subscribe
+            </text>
+          </box>
         </box>
       </box>
     </box>

+ 153 - 49
packages/opencode/src/cli/cmd/tui/component/logo.tsx

@@ -2,7 +2,24 @@ import { BoxRenderable, MouseButton, MouseEvent, RGBA, TextAttributes } from "@o
 import { For, createMemo, createSignal, onCleanup, type JSX } from "solid-js"
 import { useTheme, tint } from "@tui/context/theme"
 import * as Sound from "@tui/util/sound"
-import { logo } from "@/cli/logo"
+import { go, logo } from "@/cli/logo"
+
+export type LogoShape = {
+  left: string[]
+  right: string[]
+}
+
+const IDLE_PERIOD = 4600
+const IDLE_RINGS = 3
+const IDLE_WIDTH = 1.4
+const IDLE_TAIL = 6.5
+const IDLE_AMP = 0.9
+const IDLE_PEAK = 2.2
+const IDLE_TAIL_AMP = 0.3
+const IDLE_PULSE = 0.0014
+const IDLE_PULSE_AMP = 0.08
+const IDLE_NOISE = 0.14
+const IDLE_ORIGIN = { x: -1.2, y: -0.8 }
 
 // Shadow markers (rendered chars in parens):
 // _ = full shadow cell (space with bg=shadow)
@@ -74,9 +91,6 @@ type Frame = {
   spark: number
 }
 
-const LEFT = logo.left[0]?.length ?? 0
-const FULL = logo.left.map((line, i) => line + " ".repeat(GAP) + logo.right[i])
-const SPAN = Math.hypot(FULL[0]?.length ?? 0, FULL.length * 2) * 0.94
 const NEAR = [
   [1, 0],
   [1, 1],
@@ -140,7 +154,7 @@ function noise(x: number, y: number, t: number) {
 }
 
 function lit(char: string) {
-  return char !== " " && char !== "_" && char !== "~"
+  return char !== " " && char !== "_" && char !== "~" && char !== ","
 }
 
 function key(x: number, y: number) {
@@ -188,12 +202,12 @@ function route(list: Array<{ x: number; y: number }>) {
   return path
 }
 
-function mapGlyphs() {
+function mapGlyphs(full: string[]) {
   const cells = [] as Array<{ x: number; y: number }>
 
-  for (let y = 0; y < FULL.length; y++) {
-    for (let x = 0; x < (FULL[y]?.length ?? 0); x++) {
-      if (lit(FULL[y]?.[x] ?? " ")) cells.push({ x, y })
+  for (let y = 0; y < full.length; y++) {
+    for (let x = 0; x < (full[y]?.length ?? 0); x++) {
+      if (lit(full[y]?.[x] ?? " ")) cells.push({ x, y })
     }
   }
 
@@ -237,9 +251,25 @@ function mapGlyphs() {
   return { glyph, trace, center }
 }
 
-const MAP = mapGlyphs()
+type LogoContext = {
+  LEFT: number
+  FULL: string[]
+  SPAN: number
+  MAP: ReturnType<typeof mapGlyphs>
+  shape: LogoShape
+}
+
+function build(shape: LogoShape): LogoContext {
+  const LEFT = shape.left[0]?.length ?? 0
+  const FULL = shape.left.map((line, i) => line + " ".repeat(GAP) + shape.right[i])
+  const SPAN = Math.hypot(FULL[0]?.length ?? 0, FULL.length * 2) * 0.94
+  return { LEFT, FULL, SPAN, MAP: mapGlyphs(FULL), shape }
+}
+
+const DEFAULT = build(logo)
+const GO = build(go)
 
-function shimmer(x: number, y: number, frame: Frame) {
+function shimmer(x: number, y: number, frame: Frame, ctx: LogoContext) {
   return frame.list.reduce((best, item) => {
     const age = frame.t - item.at
     if (age < SHIMMER_IN || age > LIFE) return best
@@ -247,7 +277,7 @@ function shimmer(x: number, y: number, frame: Frame) {
     const dy = y * 2 + 1 - item.y
     const dist = Math.hypot(dx, dy)
     const p = age / LIFE
-    const r = SPAN * (1 - (1 - p) ** EXPAND)
+    const r = ctx.SPAN * (1 - (1 - p) ** EXPAND)
     const lag = r - dist
     if (lag < 0.18 || lag > SHIMMER_OUT) return best
     const band = Math.exp(-(((lag - 1.05) / 0.68) ** 2))
@@ -258,19 +288,19 @@ function shimmer(x: number, y: number, frame: Frame) {
   }, 0)
 }
 
-function remain(x: number, y: number, item: Release, t: number) {
+function remain(x: number, y: number, item: Release, t: number, ctx: LogoContext) {
   const age = t - item.at
   if (age < 0 || age > LIFE) return 0
   const p = age / LIFE
   const dx = x + 0.5 - item.x - 0.5
   const dy = y * 2 + 1 - item.y * 2 - 1
   const dist = Math.hypot(dx, dy)
-  const r = SPAN * (1 - (1 - p) ** EXPAND)
+  const r = ctx.SPAN * (1 - (1 - p) ** EXPAND)
   if (dist > r) return 1
   return clamp((r - dist) / 1.35 < 1 ? 1 - (r - dist) / 1.35 : 0)
 }
 
-function wave(x: number, y: number, frame: Frame, live: boolean) {
+function wave(x: number, y: number, frame: Frame, live: boolean, ctx: LogoContext) {
   return frame.list.reduce((sum, item) => {
     const age = frame.t - item.at
     if (age < 0 || age > LIFE) return sum
@@ -278,7 +308,7 @@ function wave(x: number, y: number, frame: Frame, live: boolean) {
     const dx = x + 0.5 - item.x
     const dy = y * 2 + 1 - item.y
     const dist = Math.hypot(dx, dy)
-    const r = SPAN * (1 - (1 - p) ** EXPAND)
+    const r = ctx.SPAN * (1 - (1 - p) ** EXPAND)
     const fade = (1 - p) ** 1.32
     const j = 1.02 + noise(x + item.x * 0.7, y + item.y * 0.7, item.at * 0.002 + age * 0.06) * 0.52
     const edge = Math.exp(-(((dist - r) / WIDTH) ** 2)) * GAIN * fade * item.force * j
@@ -292,7 +322,7 @@ function wave(x: number, y: number, frame: Frame, live: boolean) {
   }, 0)
 }
 
-function field(x: number, y: number, frame: Frame) {
+function field(x: number, y: number, frame: Frame, ctx: LogoContext) {
   const held = frame.hold
   const rest = frame.release
   const item = held ?? rest
@@ -326,11 +356,11 @@ function field(x: number, y: number, frame: Frame) {
     Math.max(0, noise(item.x * 3.1, item.y * 2.7, frame.t * 1.7) - 0.72) *
     Math.exp(-(dist * dist) / 0.15) *
     lerp(0.08, 0.42, body)
-  const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
+  const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1
   return (core + shell + ember + ring + fork + glitch + lash + flicker - dim) * fade
 }
 
-function pick(x: number, y: number, frame: Frame) {
+function pick(x: number, y: number, frame: Frame, ctx: LogoContext) {
   const held = frame.hold
   const rest = frame.release
   const item = held ?? rest
@@ -339,26 +369,26 @@ function pick(x: number, y: number, frame: Frame) {
   const dx = x + 0.5 - item.x - 0.5
   const dy = y * 2 + 1 - item.y * 2 - 1
   const dist = Math.hypot(dx, dy)
-  const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
+  const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1
   return Math.exp(-(dist * dist) / 1.7) * lerp(0.2, 0.96, rise) * fade
 }
 
-function select(x: number, y: number) {
-  const direct = MAP.glyph.get(key(x, y))
+function select(x: number, y: number, ctx: LogoContext) {
+  const direct = ctx.MAP.glyph.get(key(x, y))
   if (direct !== undefined) return direct
 
-  const near = NEAR.map(([dx, dy]) => MAP.glyph.get(key(x + dx, y + dy))).find(
+  const near = NEAR.map(([dx, dy]) => ctx.MAP.glyph.get(key(x + dx, y + dy))).find(
     (item): item is number => item !== undefined,
   )
   return near
 }
 
-function trace(x: number, y: number, frame: Frame) {
+function trace(x: number, y: number, frame: Frame, ctx: LogoContext) {
   const held = frame.hold
   const rest = frame.release
   const item = held ?? rest
   if (!item || item.glyph === undefined) return 0
-  const step = MAP.trace.get(key(x, y))
+  const step = ctx.MAP.trace.get(key(x, y))
   if (!step || step.glyph !== item.glyph || step.l < 2) return 0
   const age = frame.t - item.at
   const rise = held ? ramp(age, HOLD, CHARGE) : rest!.rise
@@ -368,29 +398,70 @@ function trace(x: number, y: number, frame: Frame) {
   const dist = Math.min(Math.abs(step.i - head), step.l - Math.abs(step.i - head))
   const tail = (head - TAIL + step.l) % step.l
   const lag = Math.min(Math.abs(step.i - tail), step.l - Math.abs(step.i - tail))
-  const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t) : 1
+  const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1
   const core = Math.exp(-((dist / 1.05) ** 2)) * lerp(0.8, 2.35, rise)
   const glow = Math.exp(-((dist / 1.85) ** 2)) * lerp(0.08, 0.34, rise)
   const trail = Math.exp(-((lag / 1.45) ** 2)) * lerp(0.04, 0.42, rise)
   return (core + glow + trail) * appear * fade
 }
 
-function bloom(x: number, y: number, frame: Frame) {
+function idle(x: number, y: number, frame: Frame, ctx: LogoContext): { glow: number; peak: number } {
+  const w = ctx.FULL[0]?.length ?? 1
+  const h = ctx.FULL.length * 2
+  const reach = Math.hypot(w, h) + IDLE_TAIL * 2
+  const dx = x + 0.5 - IDLE_ORIGIN.x
+  const dy = y * 2 + 1 - IDLE_ORIGIN.y
+  const dist = Math.hypot(dx, dy)
+  const angle = Math.atan2(dy, dx)
+  const wob1 = noise(x * 0.24, y * 0.38, frame.t * 0.0004) - 0.5
+  const wob2 = noise(x * 0.08, y * 0.11, frame.t * 0.00015) - 0.5
+  const ripple = Math.sin(angle * 4 + frame.t * 0.0015) * 0.35
+  const jitter = (wob1 * 0.65 + wob2 * 0.25 + ripple * 0.1) * IDLE_NOISE * Math.min(dist, 7)
+  const traveled = dist + jitter
+  let glow = 0
+  let peak = 0
+  for (let i = 0; i < IDLE_RINGS; i++) {
+    const offset = i / IDLE_RINGS
+    const phase = (frame.t / IDLE_PERIOD + offset) % 1
+    const envelope = Math.sin(phase * Math.PI)
+    const eased = envelope * envelope * (3 - 2 * envelope)
+    const head = phase * reach
+    const delta = traveled - head
+    const crestHalf = IDLE_WIDTH * 1.6
+    const crest = Math.abs(delta) < crestHalf ? 0.5 + 0.5 * Math.cos((delta / crestHalf) * Math.PI) : 0
+    const sharp = crest * crest
+    const tailRange = IDLE_TAIL * 2.8
+    const tail = delta < 0 && delta > -tailRange ? (1 + delta / tailRange) ** 2.2 : 0
+    glow += (sharp * IDLE_AMP + tail * IDLE_TAIL_AMP) * eased
+    peak += sharp * IDLE_PEAK * eased
+  }
+  const angular = 0.84 + 0.16 * Math.sin(angle * 1.6 + frame.t * 0.0005)
+  const falloff = Math.max(0, 1 - dist / (reach * 0.95))
+  const breath = (0.5 + 0.5 * Math.sin(frame.t * IDLE_PULSE)) * IDLE_PULSE_AMP
+  const rings = IDLE_RINGS
+  return {
+    glow: (glow / rings) * falloff * angular + breath,
+    peak: (peak / rings) * falloff,
+  }
+}
+
+function bloom(x: number, y: number, frame: Frame, ctx: LogoContext) {
   const item = frame.glow
   if (!item) return 0
-  const glyph = MAP.glyph.get(key(x, y))
+  const glyph = ctx.MAP.glyph.get(key(x, y))
   if (glyph !== item.glyph) return 0
   const age = frame.t - item.at
   if (age < 0 || age > GLOW_OUT) return 0
   const p = age / GLOW_OUT
   const flash = (1 - p) ** 2
-  const dx = x + 0.5 - MAP.center.get(item.glyph)!.x
-  const dy = y * 2 + 1 - MAP.center.get(item.glyph)!.y
+  const dx = x + 0.5 - ctx.MAP.center.get(item.glyph)!.x
+  const dy = y * 2 + 1 - ctx.MAP.center.get(item.glyph)!.y
   const bias = Math.exp(-((Math.hypot(dx, dy) / 2.8) ** 2))
   return lerp(item.force, item.force * 0.18, p) * lerp(0.72, 1.1, bias) * flash
 }
 
-export function Logo() {
+export function Logo(props: { shape?: LogoShape; ink?: RGBA; idle?: boolean } = {}) {
+  const ctx = props.shape ? build(props.shape) : DEFAULT
   const { theme } = useTheme()
   const [rings, setRings] = createSignal<Ring[]>([])
   const [hold, setHold] = createSignal<Hold>()
@@ -430,6 +501,7 @@ export function Logo() {
     }
     if (!live) setRelease(undefined)
     if (live || hold() || release() || glow()) return
+    if (props.idle) return
     stop()
   }
 
@@ -438,8 +510,13 @@ export function Logo() {
     timer = setInterval(tick, 16)
   }
 
+  if (props.idle) {
+    setNow(performance.now())
+    start()
+  }
+
   const hit = (x: number, y: number) => {
-    const char = FULL[y]?.[x]
+    const char = ctx.FULL[y]?.[x]
     return char !== undefined && char !== " "
   }
 
@@ -448,7 +525,7 @@ export function Logo() {
     if (last) burst(last.x, last.y)
     setNow(t)
     if (!last) setRelease(undefined)
-    setHold({ x, y, at: t, glyph: select(x, y) })
+    setHold({ x, y, at: t, glyph: select(x, y, ctx) })
     hum = false
     start()
   }
@@ -521,18 +598,21 @@ export function Logo() {
     const attrs = bold ? TextAttributes.BOLD : undefined
 
     return Array.from(line).map((char, i) => {
-      const h = field(off + i, y, frame)
-      const n = wave(off + i, y, frame, lit(char)) + h
-      const s = wave(off + i, y, dusk, false) + h
-      const p = lit(char) ? pick(off + i, y, frame) : 0
-      const e = lit(char) ? trace(off + i, y, frame) : 0
-      const b = lit(char) ? bloom(off + i, y, frame) : 0
-      const q = shimmer(off + i, y, frame)
+      const h = field(off + i, y, frame, ctx)
+      const pulse = props.idle ? idle(off + i, y, frame, ctx) : { glow: 0, peak: 0 }
+      const peakMix = lit(char) ? Math.min(1, pulse.peak) : 0
+      const inkTinted = peakMix > 0 ? tint(ink, PEAK, peakMix) : ink
+      const n = wave(off + i, y, frame, lit(char), ctx) + h
+      const s = wave(off + i, y, dusk, false, ctx) + h
+      const p = lit(char) ? pick(off + i, y, frame, ctx) : 0
+      const e = lit(char) ? trace(off + i, y, frame, ctx) : 0
+      const b = lit(char) ? bloom(off + i, y, frame, ctx) : 0
+      const q = shimmer(off + i, y, frame, ctx)
 
       if (char === "_") {
         return (
           <text
-            fg={shade(ink, theme, s * 0.08)}
+            fg={shade(inkTinted, theme, s * 0.08)}
             bg={shade(shadow, theme, ghost(s, 0.24) + ghost(q, 0.06))}
             attributes={attrs}
             selectable={false}
@@ -545,7 +625,7 @@ export function Logo() {
       if (char === "^") {
         return (
           <text
-            fg={shade(ink, theme, n + p + e + b)}
+            fg={shade(inkTinted, theme, n + p + e + b)}
             bg={shade(shadow, theme, ghost(s, 0.18) + ghost(q, 0.05) + ghost(b, 0.08))}
             attributes={attrs}
             selectable={false}
@@ -563,16 +643,24 @@ export function Logo() {
         )
       }
 
+      if (char === ",") {
+        return (
+          <text fg={shade(shadow, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}>
+            ▄
+          </text>
+        )
+      }
+
       if (char === " ") {
         return (
-          <text fg={ink} attributes={attrs} selectable={false}>
+          <text fg={inkTinted} attributes={attrs} selectable={false}>
             {char}
           </text>
         )
       }
 
       return (
-        <text fg={shade(ink, theme, n + p + e + b)} attributes={attrs} selectable={false}>
+        <text fg={shade(inkTinted, theme, n + p + e + b)} attributes={attrs} selectable={false}>
           {char}
         </text>
       )
@@ -613,17 +701,27 @@ export function Logo() {
         position="absolute"
         top={0}
         left={0}
-        width={FULL[0]?.length ?? 0}
-        height={FULL.length}
+        width={ctx.FULL[0]?.length ?? 0}
+        height={ctx.FULL.length}
         zIndex={1}
         onMouse={mouse}
       />
-      <For each={logo.left}>
+      <For each={ctx.shape.left}>
         {(line, index) => (
           <box flexDirection="row" gap={1}>
-            <box flexDirection="row">{renderLine(line, index(), theme.textMuted, false, 0, frame(), dusk())}</box>
             <box flexDirection="row">
-              {renderLine(logo.right[index()], index(), theme.text, true, LEFT + GAP, frame(), dusk())}
+              {renderLine(line, index(), props.ink ?? theme.textMuted, !!props.ink, 0, frame(), dusk())}
+            </box>
+            <box flexDirection="row">
+              {renderLine(
+                ctx.shape.right[index()],
+                index(),
+                props.ink ?? theme.text,
+                true,
+                ctx.LEFT + GAP,
+                frame(),
+                dusk(),
+              )}
             </box>
           </box>
         )}
@@ -631,3 +729,9 @@ export function Logo() {
     </box>
   )
 }
+
+export function GoLogo() {
+  const { theme } = useTheme()
+  const base = tint(theme.background, theme.text, 0.82)
+  return <Logo shape={go} ink={base} idle />
+}

+ 6 - 1
packages/opencode/src/cli/logo.ts

@@ -3,4 +3,9 @@ export const logo = {
   right: ["             ▄     ", "█▀▀▀ █▀▀█ █▀▀█ █▀▀█", "█___ █__█ █__█ █^^^", "▀▀▀▀ ▀▀▀▀ ▀▀▀▀ ▀▀▀▀"],
 }
 
-export const marks = "_^~"
+export const go = {
+  left: ["    ", "█▀▀▀", "█_^█", "▀▀▀▀"],
+  right: ["    ", "█▀▀█", "█__█", "▀▀▀▀"],
+}
+
+export const marks = "_^~,"